There is no strict speaker mapping, so the number of channels infers which channels are played on which speakers (see table below).Ĭompression settings are tweaked to maintain similar quality across platforms. The package saving process does all the necessary work to convert to the platform's native format. Up to 8 channel sounds can be compressed on all platforms, although not all platforms can play them back efficiently. Importing with a special naming convention gives the potential of multichannel (e.g. Importing with the normal sound factory yields a simple sound node wave that can be referenced by a sound cue for playback. The engine currently supports importing uncompressed little endian 16 bit wave files at any sample rate (although sample rates of 44100 Hz or 22050 Hz are recommended). Below are the basic requirements for your audio content and a quick import guide. Either as mono or stereo files, they can be quickly imported into Unreal Editor 4 and begin breathing more life into your creations. This all starts with your audio source files. Unreal Engine 4's audio system provides tools and features to mold the sounds in the game to give them the desired feel.
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